Weapons and Armor

The wastelands are a dangerous place, so it’s wise to always carry a few weapons and armor around.

Small Guns

  • 10mm Pistol, WB +2, BR: 20m, Ammo: 12, Notes: semi-auto
  • .44 Magnum Revolver, WB +3, BR: 15m, Ammo: 6, Notes: revolver

*
5.56mm Pistol
+4
20m
5
semi-auto
*
10mm SMG
+5
35m
30
full-auto
*
Nail gun
+2
5m
90
full-auto
*
Caravan shotgun
+5
10m
2
slow
*
Sawed-off shotgun
+6
5m
2
slow
*
Lever-action shotgun
+5
15m
5
lever-action

Name
WB
BR
Ammo
Notes
*
Assault Carbine
+4
60m
24
full-auto
*
Cowboy Repeater
+5
60m
7
lever-action
*
Hunting Rifle
+4
85m
5
slow
*
Service Rifle
+4
85m
20
semi-auto
*
Sniper Rifle
+6
85m
5
semi-auto, +1 to hit on Long/Far/Extreme
*
Bozar
+7
85m

full-auto, +1 to hit on Long/Far/Extreme

Big Guns

Name
WB
BR
Ammo
Notes
*
Minigun
+8
35m
240
full-auto, ST ≥ Good needed to use weapon.
*
Flamer
+6
15m
60
A flamer always attacks a 60° cone in front of it. Flammable targets will be set ablaze.

*
Gatling Laser
+6
60m
240
full-auto, uses Big Guns or Energy Weapons whichever is higher, ST ≥ Good needed to use weapon.
*
Missile Launcher
+10
85m
1
slow

h3. Energy Weapons

Name
WB
BR
Ammo
Notes
*
Laser Pistol
+4
35m
30
semi-auto
*
Plasma Pistol
+6
15m
32
semi-auto
*
Laser Rifle
+5
60m
24
semi-auto
*
Plasma Rifle
+7
35m
24
semi-auto
*
Gauss Rifle
+8
85m
5
semi-auto, +1 to hit on Long/Far/Extreme

Thrown Weapons

Name
WB
BR
Notes
*
Dynamite
+10

5 + ST
blast radius: 5m
*
Frag Grenade
+12
10 + ST
blast-radius: 10m
*
Plasma Grenade
+14
10 + ST
blast radius: 5m

Name
WB
BR
Notes
*
Pulse Grenade
+10
10 + ST
blast-radius: 10m, only affects robots
*
Throwing Hatchet
+3
5 + ST

*
Throwing Knife
+2
5 + ST

*
Throwing Spear
+4
5 + ST

Unarmed Weapons

Name
WB
Notes
*
Powered Fist
+4

*
Brass Knuckles
+1

*
Spiked Knuckles
+2

Name
WB
Notes
*
Industrial Fist
+5

*
Bladed Gauntlet
+3

*
Mantis Gauntlet
+3

Melee Weapons

Name
WB
Notes
*
Knife
+2

*
Fire Axe
+4
slow
*
Hatchet
+3

*
Katana
+4
Can be wielded two-handed for +1 damage
*
Ripper
+4
ignores DR of target

Name
WB
Notes
*
Machete
+3

*
Shishkebab
+4
Flammable targets are set on fire.
*
Nail board
+2

*
Spear
+4

*
Sledge Hammer
+5
slow
*
Super Sledge
+7
slow

Armor

Name
DR
Notes
*
Normal clothing
+0

*
Vaultsuit
+0

*
Armored Vaultsuit
+1

*
Radiation Suit
+1
Rad Resistance +4

Name
DR
Notes
*
Science Suit
+1
+1 to Science
*
Hazmat Suit
+1
+4 Poison Resistance
*
Leather Armor
+2

*
Combat Armor
+3

*
Ranger Armor
+4
Includes nightvision goggles and radio

Name
DR
Notes
*
Stealth Suit
+2
+2 to Sneak
*
Metal Armor
+5

*
T-45d Power Armor
+6
ST +2, AG -2, Rad Resistance +1, needs Power Armor Training
*
T-51b Power Armor
+5
ST +1, Rad Resistance +2, needs Power Armor Training
*
Enclave Power Armor
+6
ST +1, Rad Resistance +2, needs Power Armor Training

Name
DR
Notes
*
Tesla Armor
+6
ST +1, Rad Resistance +2, needs Power Armor Training, has DR of +8 against Energy Weapons
*
Recon Armor
+3
+1 to Sneak
*
Brotherhood Scribe/Elder Robes
+1

*
Salvaged Power Armor
+5
AG -2, Rad Resistance +1

Weapons and Armor

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